AI Insights · Timothy · July 2024
Top 5 Vikings Games on iOS in Nigeria Q2 2024
Discover the performance trends of the top 5 Vikings-themed games on the iOS platform in Nigeria during Q2 2024, based on data from Sensor Tower.
In Q2 2024, the top 5 Vikings-themed games on iOS in Nigeria showed varied performance trends in terms of weekly downloads, revenue, and active users. Let's dive into the data provided by Sensor Tower to understand how each game performed.
Vikings: War of Clans from Plarium LLC had an interesting quarter with noticeable fluctuations in its weekly revenue. The revenue peaked at approximately $227 in the week of June 17, following a significant rise from $63 at the end of April to $226 by the end of May. The weekly downloads, however, remained quite low, fluctuating between 1 and 10 downloads throughout the quarter. The game maintained a relatively stable number of weekly active users, starting at 27 in early April and ending at 22 by the end of June.
Vikingard by NETEASE INTERACTIVE ENTERTAINMENT PTE. LTD saw a moderate performance. The game's weekly revenue had a peak of $32 in early May but remained mostly under $15 for the rest of the quarter. Downloads picked up mid-quarter, peaking at 27 in early June, but there were weeks with no downloads at all. Weekly active users showed a slight increase, starting at 43 in early April and peaking at 57 in mid-June before settling back to 37 by the end of the quarter.
Frostborn: Coop Survival from Kefir exhibited a consistent yet modest revenue stream, with weekly earnings ranging between $5 and $9. The weekly downloads experienced a notable peak at 24 in early April but generally remained low, with several weeks recording downloads in single digits. The game also had a single data point for weekly active users at 10 in early April.
Viking Rise: Valhalla by IGG.COM showed strong engagement metrics. Weekly revenue fluctuated slightly, peaking at $13 in late June. Downloads were highest at 201 in mid-May but saw a gradual decline to 20 by the end of June. The game maintained a robust number of active users, starting at 1.1K in early April, peaking at nearly 1.4K in mid-May, and ending at 1K by the end of the quarter.
Lastly, Bad North: Jotunn Edition from Raw Fury had limited data available. The game recorded a weekly revenue of $14 and $6 in early June, but no download or active user data was provided for the quarter.
These insights highlight the dynamic performance of Vikings-themed games in Nigeria on the iOS platform during Q2 2024. For more detailed insights and analytics, visit Sensor Tower.